client puma x rocnation studio haus of doom
art direction | look development | simulation | compositing
puma meek mill.
a fresh partnership with puma, meek mill and team felt there needed to be an image to showcase this new chapter.
simulations & look development.
once blocking was finalized, the puma skull was converted to a vdb in order to allow collisions with fluids. a custom fluid tool was built in order to have full control of how the fluid reacted and interacted with the puma skill vdb.
procedural materials were built using redshift and rendered with a simple three point lighting setup.
| houdini fx | cinema 4d | redshift | after effects