with the animatic locked in, many scenes were ready to go for animation and simulations since i had designed them in 3d. with time saved we were able to focus on creating an impactful edit.
with cinema 4d, turbulence fd and octane many of the shots were able to be animated, sim’ed and composited quickly, sometimes able to work on three to four shots a day and with a deadline of ten days, every second mattered.
| cinema 4d | octane | turbulence fd | after effects