under the guidance and direction of johnny likens and wesley ebelhar, i was tasked with designing and layout for seven individual scenes for marvel’s ‘eternals end credits sequence. all scenes were built from the ground up and textured using real world texture maps to help with the realism of each scene.
texturing and lighting was done in cinema 4d and octane render with texturing in substance painter.
cinema 4d | octane | quixel | substance |