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OCULUS QUEST

OCULUS QUEST | ART DIRECTION

client facebook studio haus of doom

art direction | look development | animation

OCULUS QUEST launch.

facebook reached out to haus of doom to help create an atmospheric film for the release of the oculus quest. the request came in with very specific direction - highlight the product, make it look high end and it needs to go live in a week with a runtime of ten seconds.

leading up to the big reveal, we quickly began to rough in animation while looking for our hero moments to further highlight the latest features of oculus’ newest vr headset.

 
 
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environment

& look development.

with a simple three point lighting setup, a soft easy environment was achieved and a look quickly established in a short turn around as requested by client.

using cinema 4d and octane render to produce the final frames, it made for a quick and simple delivery of various hd formats for social and print.

cinema 4d | octane | substance suite | after effects |

 
 
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animation & Final frame Rendering.

animation was also something that was meant to feel very simple, almost relaxing in nature. a few key frames later we had our hero shot, shortly after filling in additional close-ups and beauty shots.

the advantage of having a gpu farm in-house let me render out final frames quickly for review and eventually for delivery

 
 
 
 
 

CREDITS

creative agency haus of doom art direction sam cividanis lookdev/animation sam cividanis producer marina mestidio

for facebook